![]() He soon learns from the family house spirit-a dwarf-like being whose job is to secretly look out for the household’s interests-that Ellie’s is but the latest in a series of such kidnappings, and a subsequent chance meeting with the king himself sees Lars charged not only with the girls’ rescue but with the destruction of the mysterious force that stole them. Players take on the role of Lars, a huntsman’s son whose life is upended when a strange crowned child appears and abducts his sister Ellie. ![]() To begin with, the narrative here is more involved than its predecessor’s, with the addition of spoken dialogue allowing for more overt examination of its characters, story and world. It’s clear from the start that the Creepy Brothers wanted their burgeoning series to take its next logical steps the problem is that many-and maybe even most-of these new decisions feel like steps backward. The last game ran for a scant two hours the sequel lasts around six. Instead of telling another simple, sparsely populated story patterned after a spooky fable, this game, with its sprawling cast of kings, wizards, and cursed princesses, takes its cues from modern fantasy epics. Creepy Tale was entirely dialogue free, with its story unfolding mostly through intimation and environmental suggestion here characters are fully voiced, with each plot development explicated through conversation and the protagonist’s running commentary. This isn’t for lack of trying: there’s a lot of ambition in evidence here, and the developers appear to have made a conscious effort to do things they haven’t before. In just about every other respect, though, Creepy Tale 2 falls flat. The game makes a strong case for the notion that the first one could have gotten by just fine without such liberal imitation of another artist. The human characters, too, appear distinct and well realized. The new art style mostly succeeds on its own merits: the monsters sport inventive, disturbing designs-a human-limbed spider and a blind, snuffling swamp beast are especially memorable-and the menacing woodland landscapes put one in mind of a twisted fairytale. Mortensen’s influence is still apparent in places, but “influence” is all it is, and on the whole the character and location designs are original and unique. To the developers’ credit, they seem to have listened to criticism around the previous game’s artwork. If Creepy Brothers Studio (formerly Deqaf) could find a more distinctive voice while building on the groundwork laid in their debut, the end result might really be something special. I was cautiously optimistic, then, when Creepy Tale 2 was unveiled with graphics that bore only a mild resemblance to its predecessor’s. When I reviewed the game I came away hoping the developers would cultivate a style more their own in future projects and use it to showcase their many strengths. ![]() Its puzzles were creative and challenging, its story was simple but well told, and it was rich with appropriately spooky atmosphere troublingly, though, the visual style from which it derived so much of its identity veered dangerously close to out-and-out plagiarism of the artist John Kenn Mortensen. More on CCeit In Ghost Recon Breakpoint hosts free weekend Platformer Super Magbot is released in June on Nintendo Switch and on Steam The creators of the series The Dark Pictures Anthology revealed eight minutes House of Ashes.The first Creepy Tale was a complicated beast. In the meantime, there ‘s her voice acting: only in English, but it’s a serious step forward for Creepy Brothers. An independent bright adventure story is released on Steam in July. Players are waiting for the story of the son of the hunter Lars, who has to find his sister Ellie, who has disappeared in the spooky forest. But the second part should be a reinvention of the studio-created world. In this regard, we want to give our studio a new name that will better reflect our style.Ĭreepy BrothersIn Creepy Tale 2 developers keep true to the atmosphere of grim tales of the Brothers Grimm. The release of Creepy Tale 2 will mark in truth a new stage in life of our studio.Īfter twelve years of development, we finally found ourselves and our genre. Now the team of developers is called Creepy Brothers, and this perfectly correlates with their current occupation: the studio is preparing for the release of Creepy Tale 2. Deqaf Studio, last year released the platform adventure puzzle Creepy Tale, changed its name.
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